The party rests for the night after clearing the first tower, noting that Vilma is definitively taller. When Riley notices that her sword is the same size it was before, Vilma inspects it and discovers that it has fiery properties. After exiting the pocket dimension, the golems seem to be active again, but are behaving passively with their eyes glowing blue. The party heads back outside to continue their quest, the barrier they had previously shut off is electricity arching over the walkway. Aside from their hair standing on end, no one is harmed by the arcing energy. Vilma heads out last, the arc channeling into the gem stone/power source as she leaves. Lillith’s persistent efforts to cheer up Shiele result in a thrown punch.
Now that it’s later in the day, the other towers have a glow that was not previously noticeable in full day light. As they are heading in, Riley jokes about Vilma striking a pose when they notice the statues in the Fire tower’s foyer resemble her. Unfortunately, she takes him seriously and a brief panic ensues. Luckily no one is hurt and they get inside the tower safely. Inside they find more golems and similar decor, however these do not comply when the Shaari commands are issued. Quite the contrary, the golem in the third room attacks and the party soon discovers how powerful they are firsthand. While Vilma attempts to read commands from a book to no avail, they manage to destroy one of the golems, but one of them manages to kill Riley. Vilma finally manages to use a command that freezes the golems in place. And everybody was a huge dick about me going to the bathroom, despite the fact that a bunch of people left during the battle and nobody said a god damn thing.
The party gathers in the corner behind a line of summoned minions around Riley’s body which begins to noticeably glow. Shiele slowly recovers from her latest mental breakdown. The word Vilma used was Truce and the golems are still red-eyed, but do not move to attack. Lillith seems to know a bit more about this and postulates that it may be related to the Artathi gods. A pantheon on par with the others in terms of power, but mostly unknown to outsiders. She attempts to calm Shiele, with little success, then moves to inspect the monk’s glowing body. When she attempts to touch it, divine energy arcs to her fingertip. Leaving no permanent damage, she notices her finger briefly glows, then encourages Davros to touch the body.
Ready to procede, Vilma goes to open the doors to the next room and carries a sobbing Shiele on her shoulder into the next room. No one really wants to move the glowing monk corpse, so they watch and wait. After a moment, Davros notices that Riley has a pulse again and points this out. Finally Riley surges back to life, divine light surged from his eyes, mouth, and the mark on his forehead, morphing to the symbol of St. Cuthbert. The monk makes a weak attempt to attack his killer but is easily restrained, the party moves into the next room to get farther from the golems. Putting aside their issues as best as possible, they proceed upstairs. On the next floor, they encounter a silver-eyed golem that doesn’t seem to react to them. In the next room, they find many crates, in one of them, Davros finds what appears to be golem parts. The next door is actually locked for once, inside they find some sort of workshop where golems may have been made or repaired. It seems that someone left the workshop in a hurry and somewhat messy.
While Sar’n and Lillith begin to loot anything that might be useful or valuable, Riley inspects the golem on the table which appears to have been incomplete and Davros looks in some crates, finding more golem parts. The pair loot everything from the workshop that glows with a magical aura and all the crates stored in the other room. Heading back the way they came, they go in the opposite direction around the tower, the first room to the right has a half dozen small statuettes on pedestals. Shiele seems to really like them and they make her feel much better. Clarinette stays with her as the others move on. The next room is lined with strange braziers, with symbols made of some kind of flame hovering over them with no detectable source or means. Vilma feels a little nervous about opening the next door, but all they find inside is another giant statue that reminds her of her father. When she touches, it nods to her, but doesn’t move other than that. Stairs lead them up to the top floor.
This seems to be some sort of throne room, four massive statues face a throne in the center of the room. After a few moments, they solve the puzzle, the statues raising their spears towards the glowing red stone that powers this tower. When Vilma sits in it, the chair lifts her up to retrieve it the stone. As soon as she does the chairs drop out from under her, luckily Sar’n is ready to catch her with magic. With what they assume will help them gain access to the central tower, the party begins to head back down, collecting Shiele and Clarinette on the way. Shiele stuffs the statues into her bag and Lilith attempts to steal a few also, but the golem forces her to put them back. Riley is reluctant to get close to it, but they all head down to the first floor. The golems there now have yellow eyes, but allow them to pass. As they leave, the exit also charges the brick with energy. Sar’n takes a quick trip back to the keep to unload their haul of loot with the help of the pocket gnomes. Vilma snags Davros back into the tower for a few minutes of private time and the others wait to head over the next tower.
The party heads into the acid green tower next, inside they immediately meet two golems with gold eyes gesturing them further into the building. The second room seems to be a waiting area with couches and seats. The third room is full of shelves and stands covered in pamphlets and brochures too old to touch without destroying. The fourth room is full of stone stools, glowing sigils on the floor in a line toward the other end of the room. The sigils light up blue as Vilma crosses over them, fading back to normal after she passes. The line leads to a counter in the next room, another golem awaits and points them to the stairs.
The first room of the second floor is rather large but empty, a golem stands at either end. A message in Shaari is on the wall along with arrows pointing in either directions. Vilma manages to decipher them, one leads to pickup and the other to outbound. Behind the desk in pickup they find a void, unable to be seen or detected in any way. They move on without taking any chances on it, other than throwing a few items into the area. On the outbound side, they meander through a queue to the next room. This room has lines of writing on the floor leading to the stairs up to the next level.
The third floor has a grid in the center with 4 pedestals near the walls and the a green glowing brick in the center of the ceiling. Shiele examines one, climbs aboard and activates a control that raises it to the roof like the elevator in the first tower. Riley, Lilith, and Davros also activate the other platforms as well. On the roof, there’s a metal spike rising out of the center of the roof. Inside, Sar’n and Vilma try to move the spike once they notice grooves on the spike. It does go up and down after being manipulated just right, but does not pull free. The message on the floor is something about a safety override and the lifts. When they bring the lifts back down, the spike and brick come free. When they reach the floor again, a hole in the floor opens for the spike which is still attached to the brick. When inserted into the floor, they can hear mechanical sounds and the brick detaches, leaving the spike in the floor. With the third brick in hand, they head outside, the brick being charged up just like the others. The third tower appears to have been a transportation hub at some point.
The fourth tower seemed to be a hotel, allowing the party to easily progress to the second floor. The first floor was full of small rooms, the second, larger and more nicely appointed rooms. Or at least they were at one point, now everything decays when touched. With nothing of interest, they head up to the third floor seeking the final brick. The final floor has a trapped door which blasts them all with a wave of cold when Vilma attempts to open it. Shiele checks for traps and doesn’t find any others, however a needle jabs her when she picks the lock. Luckily the poison has long since decayed away. The room appears to have been some sort of ultra fancy suite and the last brick glows overhead. Three inactive golems inhabit the room. A beaded curtain dividing the room seems to fascinate Shiele and Lillith while Riley investigates the glowing blue brick in the ceiling. The room holds many possible riches, if the party can manage to loot them, including a set of armor that would fit Vilma. Sar’n manages to loot some things by pulling them into his pocket dimension.
When Shiele unlocks the door to the final room of the top floor they find a room full of strange windows showing images, possibly scrying devices, and buttons, levers and switches all over. Shiele of course hits some buttons, but nothing happens fortunately. Several members of the group gather round to attempt to figure it out. A switch powers up the devices with arcane energy, Vilma’s eyes turn silver and she begins hitting buttons. One brings up an image of the suite, Vilma releases the bead curtain of precious stones, sending Lillith and Shiele scampering to loot it. Davros and Vilma have a little more focus and someone warns Riley that they are attempting to release the brick from the ceiling. Vilma is looking for a way to do so, but is concerned that the process may cause an explosion and activate the golems. Luckily, they are successful and there is no explosion and they have the final brick in hand.